![]() They also build their paths over the lava and oil tiles, so they disappear after a while =/Īfter a short period (like 10-20 Minutes in game) they also don't craft anymore. The chickens on the left are also not moving, like they`re stucked or something. Plenty of food and they still starve to death =( they only concentrating on harvesting that wheat and seawheat and that don't give enough food for them. The relation to 'food' isn't here yet aren't? Look at the screenshot i made. They also don't cut down trees to get the berries or burning charcoal for the cook pot. My meat isn't picked up from the ground and they don't kill the chickens. changed the driver error message so that you can ignore the food-problem still isn't solved. tried some things to get rid of the 'cut off text' bug, but i suspect i'll have to look for another font hopefully fixed the crash people reported in the forums fixed card count at the end showing the wrong amount fixed 'cooked drumstick' being referred to as 'seaweed' ![]() changes some compendium logs to be more informative on some vague subjects changed the in-game achievement text for "City" so it reflects the right criterion disabled playing cards when cursor is on a window (unless it's inspect on a storage item) disabled clicking on things in the world when cursor is on a window researches in the compendium (when playing a game) are now highlighted yellow if you researched it in the current game changed when charcoal is made in the oven it now shoots out of it to make it more clear that it happens (to extra clarify they only make charcoal when the research is done and fuel is at 5% or lower) changed the "Megapolis" achievement so you don't need to have a sky tower anymore, just 10+ population fixed gunpowder not getting recorded in the compendium when it's made ![]() humans should now double check if an item is still reachable when gathering and will stop and do something else otherwise humans should now get stuck in a corner anymore trying to grab items that were blown all the way there humans should now double check if food items are actually reachable humans should now pick up tools before crafting new ones (unless they can't reach them) mankind will now pick up food that's lying around before starving even if their hunger bar is already depleted (added some kind of will to live i suppose) maaaaaybe fixed that "black screen though with sound"-bug people had (please let me know if it still persists!) potentially fixed tile bug upon loading a game you can now use inspect on items in the storage/base window UI ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |